Showing posts with label Army Lists. Show all posts
Showing posts with label Army Lists. Show all posts

Friday, January 9, 2015

Army Lists: Dark Angels with Raukaan Allies (1850pts) v2

So, I chatted with some guys in my local meta about the list I posted yesterday. After, some helpful criticisms and insights, I have come up with the a revised list. I still wanted the two "deathstar" bike squads, but I toned down the IH squad by removing the power mauls. Realistically, the IH captain can put out enough damage on his own if the squad gets mired in an unavoidable CQC. I also removed the immortal Stormraven in favor of armor saturation. So here is the second version of the list:


Dark Angels: Codex (2013) (Combined Arms Detachment) (1120pts)

  • No Force Org Slot (230pts)

    • Ravenwing Command Squad (230pts)

      5x Black Knight (200pts), Bolt Pistol, Corvus Hammer, Frag and Krak Grenades, Plasma Talon, Power Armor, Ravenwing Apothecary (30pts), Ravenwing Grenade Launcher, Teleport Homer
      And They Shall Know No Fear, Feel No Pain, Gets Hot, Grim Resolve, Hit & Run, Rad Charge, Rapid Fire, Rending, Scouts, Skilled Rider, Stasis Anomaly
  • HQ (115pts)

    • Librarian (115pts)

      Power Field Generator (30pts), Psychic Hood
      Independent Character, Inner Circle (Fearless, Preferred Enemy (CSM))
      • Power Armour (20pts)

        Bolt Pistol, Force Stave, Frag and Krak Grenades, Space Marine Bike (20pts)
      • Psyker

        Level 1
        Mastery Level 1
  • Troops (190pts)

    • Scout Squad (95pts)

      5x Camo Cloaks (10pts), Frag and Krak Grenades, Scout Armour, 4x Scouts (48pts), 3x Sniper Rifle
      And They Shall Know No Fear, Combat Squads, Infiltrate, Move Through Cover, Scouts
      • Missile Launcher (25pts)

        Flakk Missiles (10pts)
      • Scout Sergeant (12pts)

        Sniper Rifle
    • Scout Squad (95pts)

      5x Camo Cloaks (10pts), Frag and Krak Grenades, Scout Armour, 4x Scouts (48pts), 3x Sniper Rifle
      And They Shall Know No Fear, Combat Squads, Infiltrate, Move Through Cover, Scouts
      • Missile Launcher (25pts)

        Flakk Missiles (10pts)
      • Scout Sergeant (12pts)

        Sniper Rifle
  • Fast Attack (240pts)

    • Ravenwing Support Squadron (80pts)

      • Ravenwing Land Speeder (80pts)

        Multi Melta (10pts), Multi Melta (20pts)
        Deep Strike
    • Ravenwing Support Squadron (80pts)

      • Ravenwing Land Speeder (80pts)

        Multi Melta (20pts), Multi Melta (10pts)
        Deep Strike
    • Ravenwing Support Squadron (80pts)

      • Ravenwing Land Speeder (80pts)

        Multi Melta (20pts), Multi Melta (10pts)
        Deep Strike
  • Heavy Support (345pts)

    • Predator (115pts)

      Autocannon, Lascannons (40pts), Smoke Launchers and Searchlight

    • Predator (115pts)

      Autocannon, Lascannons (40pts), Smoke Launchers and Searchlight
    • Predator (115pts)

      Autocannon, Lascannons (40pts), Smoke Launchers and Searchlight

Space Marines: Supplement - Clan Raukaan (2013) (Allied Detachment) (726pts)

  • HQ (455pts)

    • Captain (455pts)

      Gift: The Gorgon’s Chain (45pts), HQ, Iron Halo
      And They Shall Know No Fear, Chapter Tactics, Independent Character
      • Artificer Armour (50pts)

        Bolt Pistol, Frag Grenades, Krak Grenades, Thunder Hammer (30pts)
      • Bike (20pts)

        Mounted Assault, Twin-linked Bolter
        Mounted Assault, Very Bulky
      • Command Squad (250pts)

        4x Storm Shield (40pts)
        And They Shall Know No Fear, Chapter Tactics
        • Apothecary (15pts)

          Bolt Pistol, Chainsword, Narthecium, Power Armour, Frag & Krak Grenades
          Feel No Pain
        • Space Marine Bikes (35pts)

          Twin-linked Bolter
          Very Bulky
        • 4x Veteran Space Marine (60pts)

          4x Chainsword, 4x Grav-gun (60pts), 4x Power Armour, Frag & Krak Grenades
  • Troops (191pts)

    • Tactical Squad (191pts)

      And They Shall Know No Fear, Chapter Tactics, Combat Squads
      • Drop Pod (35pts)

        Storm Bolter
        Drop Pod Assault, Immobile, Inertial Guidance System
      • Sergeant (15pts)

        Chainsword, Grav Pistol (15pts), Power Armour, Frag & Krak Grenades
      • 7x Space Marine (98pts)

        7x Bolt Pistol, 7x Bolter, 7x Power Armour, Frag & Krak Grenades
      • Space Marine w/ Grav-gun (29pts)

        Bolt Pistol, Grav-gun, Power Armour, Frag & Krak Grenades
  • Heavy Support (80pts)

    • Stalker (80pts)

      Icarus Stormcannon Array, Searchlight, Smoke Launchers, Storm Bolter (5pts)
      Servo-tracking


So, as you can see, there were a few other optimizations as well. I got rid of the Stormtalon and replaced it with a Stalker so that my AA is on the board at the start of the game. I also swapped the troop choices around. The IH tactical marines have better weapon options and chapter tactics for the same price as the DA marines which don't come with as many options. With all of the points that were saved, I was also able to add another melta speeder too.

With all of the armor I will have on the board, I am a little worried about a facing a drop pod (or jump) melta type list. The threat can be mitigated somewhat by careful deployment, but I would probably still lose some tanks early. Overall though, I think this is a more efficient list that I will want to test a couple of times! Feel free to comment below.

Thursday, January 8, 2015

Army Lists: Dark Angels with Raukaan Allies (1850pts)

I was bored today at work and decided to do a little list building. I have a bunch of bits coming in to make some Clan Raukaan (Iron Hands) allies, so I want some lists ready to go. Here is my first attempt at something that should be relatively annoying, if not competitive:

Dark Angels: Codex (2013) (Combined Arms Detachment) (820pts)

  • No Force Org Slot (230pts)

    • Ravenwing Command Squad (230pts)

      5x Black Knight (200pts), Bolt Pistol, Corvus Hammer, Frag and Krak Grenades, Plasma Talon, Power Armor, Ravenwing Apothecary (30pts), Ravenwing Grenade Launcher, Teleport Homer
      And They Shall Know No Fear, Feel No Pain, Gets Hot, Grim Resolve, Hit & Run, Rad Charge, Rapid Fire, Rending, Scouts, Skilled Rider, Stasis Anomaly

  • HQ (150pts)

    • Librarian (150pts)

      Power Field Generator (30pts), Psychic Hood
      Independent Character, Inner Circle (Fearless, Preferred Enemy (CSM))
      • Power Armour (20pts)

        Bolt Pistol, Force Stave, Frag and Krak Grenades, Space Marine Bike (20pts)
      • Psyker (35pts)

        Level 2 (35pts)
        Mastery Level 2

  • Troops (280pts)

    • Tactical Squad (140pts)

      Bolt Pistol, Boltgun, Frag and Krak Grenades, Power Armor, 9x Tactical Marine (126pts)
      And They Shall Know No Fear, Combat Squads, Grim Resolve, Rapid Fire
      • Sergeant (14pts)

        Bolt Pistol, Boltgun

    • Tactical Squad (140pts)

      Bolt Pistol, Boltgun, Frag and Krak Grenades, Power Armor, 9x Tactical Marine (126pts)
      And They Shall Know No Fear, Combat Squads, Grim Resolve, Rapid Fire
      • Sergeant (14pts)

        Bolt Pistol, Boltgun                                        
  • Fast Attack (160pts)

    • Ravenwing Support Squadron (80pts)

      • Ravenwing Land Speeder (80pts)

        Multi Melta (10pts), Multi Melta (20pts)                                        
    • Ravenwing Support Squadron (80pts)

      • Ravenwing Land Speeder (80pts)

        Multi Melta (20pts), Multi Melta (10pts)                                        

Space Marines: Supplement - Clan Raukaan (2013) (Allied Detachment) (1030pts)

  • No Force Org Slot (120pts)

    • Techmarine (50pts)

      Artificer Armour, Frag & Krak Grenades, Bolt Pistol, Bolter, Servo-arm
      And They Shall Know No Fear, Blessings of the Omnissiah, Bolster Defences, Chapter Tactics, Independent Character
    • Techmarine (70pts)

      Artificer Armour, Frag & Krak Grenades, Bolt Pistol, Bolter, Servo-arm
      And They Shall Know No Fear, Blessings of the Omnissiah, Bolster Defences, Chapter Tactics, Independent Character
      • 2x Servitor with Servo-arm (20pts)

        2x Carapace Armour, 2x Servo-arm
        Mindlock

  • HQ (515pts)

    • Captain (515pts)

      Gift: The Gorgon’s Chain (45pts), HQ, Iron Halo
      And They Shall Know No Fear, Chapter Tactics, Independent Character
      • Artificer Armour (50pts)

        Bolt Pistol, Frag Grenades, Krak Grenades, Thunder Hammer (30pts)
      • Bike (20pts)

        Mounted Assault, Twin-linked Bolter
        Mounted Assault, Very Bulky
      • Command Squad (310pts)

        4x Storm Shield (40pts)
        And They Shall Know No Fear, Chapter Tactics
        • Apothecary (15pts)

          Bolt Pistol, Chainsword, Narthecium, Power Armour, Frag & Krak Grenades
          Feel No Pain
        • Space Marine Bikes (35pts)

          Twin-linked Bolter
          Very Bulky
        • 4x Veteran Space Marine (120pts)

          4x Grav-gun (60pts), 4x Power Armour, Frag & Krak Grenades, 4x Power Maul (60pts)

  • Troops (65pts)

    • Scout Squad (65pts)

      Camo Cloaks for Squad (10pts)
      And They Shall Know No Fear, Chapter Tactics, Combat Squads, Infiltrate, Move Through Cover, Scout
      • Scout Sergeant

        Bolt Pistol, Close Combat Weapon, Scout Armour, Frag & Krak Grenades
      • 4x Scout with Bolter (44pts)

        4x Bolt Pistol, 4x Bolter, 4x Scout Armour, Frag & Krak Grenades

  • Fast Attack (125pts)

    • Stormtalon Gunship (125pts)

      Armoured Ceramite, Skyhammer Missile Launcher (15pts), Twin-linked Assault Cannon
      Escort Craft, Special Manoeuvres, Strafing Run

  • Heavy Support (205pts)

    • Stormraven Gunship (205pts)

      Armoured Ceramite, Extra Armour (5pts), 4x Storm Strike Missile, Twin-linked Assault Cannon, Twin-linked Multi-melta
      Assault Vehicle, Power of the Machine Spirit, Skies of Fury, Special Manoeuvres





Rationale:

So here is my thought process.

On the DA side of things, The Librarian will roll Divination for Prescience (to help the Raukaan bikers). The libby babysits the Ravenwing command squad, and gives them a 4++ thanks to the power field generator. This squad's job is to spew molten dakka at heavy infantry and light transports and stay out of CQC. I may drop the grenade launcher, but I want to play around with it first. The two tactical squads are there to camp backfield objectives. They are completely naked, and are really only there because of the troop tax. The land speeders will be held back in reserves to pop any heavy armor.

On the Raukaan side, the captain is going to sponge damage for the biker command squad. His wargear gives him a 2+/3++ with 4+ FnP, EW, and IWND. The command squad is loaded out with relentless grav guns and will function similarly to the Ravenwing squad. I am less afraid of this squad getting into combat though (3++ vs. 4++), and they will hunt any MCs on the board.  The techmarines and servitors will buddy up in the Stormraven giving the bird two 2+ repair rolls, and it gets a 5+ IWND roll. The Stormtalon is my only real source of AA, but I think it will be enough unless facing a skew list. The scouts are really only there to fill the ally troop tax, but they can go to ground on an objective and have a pretty annoying cover save.

In summary, I think the list is pretty solid. Obvious weaknesses would be D weapons, Mass strength 10 gunlines, and over saturated AV14. However, having multiple units that are nearly immune to small arms fire, and are highly mobile should help me control the flow of the battle. There is enough AP2 in the list to chew through MEQ and TEQ units. Lastly, the list has the speed to claim late game objectives and victory points.

Let me know what you think below!

Wednesday, August 6, 2014

WarmaHordes Lists (RoS): Rahn Loves Ninja Elves

So, first off, War Room is an amazing app. For anyone that doesn't know what it is, War Room is a rules compendium, card catalog, and list builder all in one for Warmachine and Hordes. Oh, and it lets you track card stats and damage during a game too, so you don't have to use your physical cards. And it lets you see your opponents cards during a game too (if they also have the app). You can even steal their army list and study it later at your leisure. In short, it is a worthy investment if you are serious about the game.

Anyway, I have been busy building lists and am going to try and post a list per week. So without further ado, here is my first list:

Rahn Loves Ninja Elves
Adeptis Rahn - WJ: +6
  • Sylys Wyshnalyrr, The Seeker
  • Phoenix - PC: 10
Elara, Tyro of the Third Chamber - PC: 3
  • Aspis - PC: 4
Dawnguard Sentinels - Leader & 9 Grunts: 9
  • Sentinel Officer & Standard - PC: 2
  • Manticore - PC: 8
House Shyeel Battle Mages - Leader & 5 Grunts: 5 Mage Hunter Assassin - PC: 2
Mage Hunter Assassin - PC: 2 Narn, Mage Hunter of Ios - PC: 3 Arcanist - PC: 1
House Shyeel Artificer - PC: 3
Lanyssa Ryssyl, Nyss Sorceress - PC: 2

56 / 56 (50+6)    Warcaster(s) : 1/1    Warjack(s) : 3    Battle Engines : 0    Solos : 7    Units : 2

This list is a straightforward assassination list. The idea here is to have 2 main groups; an assassin delivery group, and strong center group to control the opponent's movement and keep the enemy caster pinned in place.

The delivery unit is centered around Elara's battlegroup protecting Narn and one of the Mage Hunters with assistance from the Artificer. This will make them very resistant to shooting (Aspis + Artificer), and their speed will help them outflank. Once they have closed with the enemy caster, the Aspis and Artificer can help to open up charge lanes for assassination runs for the Mage Hunter. Narn, with his insane suite of abilities, doesn't need charge lanes as he can charge through models with no penalties. He also has crazy threat range...2 inch Telekineses from Rahn, a potential 2 inches from Lanyssa, plus a 10 inch charge, kills something, and then gets to move another 7 inches (through models) to engage another model or find cover. That is a 21 inch threat range that your opponent has to deal with on their turn, or risk Narn sending them home early.

The center group has the Sentinels acting as a screening unit with the Manticore offset to my weak flank. Vengeance moves will help put pressure on the enemy advance, and with the officer's Pronto ability, the Manticore will have no problem keeping up with the unit. The Manticore's gun can also help either provide covering fire, or help keep my exposed flank clear. Also, I plan to upkeep Polarity Shield on the Sentinels, so they will almost always be able to get the charge bonus. The Arcanist will stick with the Manticore to provide it with focus.

Behind the screen is the second part of my center block; Rahn's group, a Mage Hunter, Lanyssa, and my Battle Mages. On Rahn's feat turn, they should able to destroy anything that would be too much for the Sentinels to handle. Afterwards, their job is to open lanes for the Phoenix and Mage Hunter to get a caster kill. Also, Rahn becomes exceedingly dangerous with an arc node behind enemy lines.

So, I know the list is rather one dimensional, but my army is full of fanatical ninja elves, so it kind of fits the fluff. I think in order to win, this list has to be played aggressively. With this list, I want to say you should always let your opponent deploy first, so that you can place your models with the most favorable match ups. While the army as a whole is resistant to shooting, there really aren't any defensive elements and the units will crumble in a protracted fight. I would say, ideally, I would want feat on turn 2 to wipe out the enemy front line, and try to charge my sentinels in deep. By turn 3, I want to get the kill, or at least put my opponent in a position where in the following turn, they have to choose from a list of really bad options.

With any luck, I will try this list out on Thursday night, so I will post a follow up and let everyone know how it goes!